Tip #1 : Avoid Any Seven
At the craps table it is common for people to bet on the Any Seven. Their reasoning is that it makes sense to take sides with the casino. But does it? The short answer is no. The Any Seven bet pays out at odds of 4/1. The chances of landing that bet are actually 5/1. Thus the casino has an edge of more than 16% on an Any Seven bet. These figures speak for themselves, but just in case you haven’t yet got the message, let’s summarise with three magic words: Avoid Any Seven.
Tip #2 : Buy and Lay Bets
When you place a Buy bet, you’re betting that a specific number will come up before the shooter rolls a seven. The bet is paid at true odds, but to make money, the house charges the bettor a 5% commission to make the wager. Since the smallest chip in a casino is the one-dollar chip, a minimum Buy bet is $20. The house edge on this bet is 4.76%. Lay bets are the opposite of Buy bets: Instead of paying a commission on the bet, the player is required to pay a 5% commission on the anticipated win. To win, a shooter must roll a seven before the shooter makes the specific number the player is “laying”.
Tip #3 : Come and Don’t Come Bets
These bets work in the same way as the Pass and Don’t Pass bets.
A Come bet is basically like making a pass line bet AFTER the shooter has established a point. The big difference is that you can make a Come bet on every roll of the dice, but only after a shooter has established a point.
Otherwise the Come bet wins and loses under the same conditions as the Pass Line.
Don’t Come is the Come bet equivalent of Don’t Pass and wins or loses under the same rules as the Don’t Pass bet.
Tip #4 : Pass Line and Don’t Pass Line bets
When a new shooter starts rolling the dice, most players make Pass line bets or Don’t Pass bets. Here’s what it all means.
If you’re betting the pass line, you win if: The shooter rolls a seven or an eleven on the first roll. The shooter establishes a point by rolling four, five, six, eight, nine, or ten and then rolls that same number again BEFORE rolling a seven.
Pass line bets lose when:
The shooter rolls a two, three, or twelve on the first roll. Roller establishes a point, but then rolls a seven before rolling the point number again (called sevening out).
Don’t Pass bets work basically the opposite of Pass line bets.
Don’t Pass bets win when:
The shooter rolls a two or four on the first roll.
The shooter rolls “sevens out” after establishing a point.
Don’t Pass bets lose when:
The shooter rolls a seven or an eleven on the first roll.
The shooter establishes a point and then rolls that number again before rolling a seven.